Pick the structures you want close to spawn and generate seeds that actually contain all of them. Every result is checked against Minecraft's real world generation, so the coordinates are the ones you will see in game. Free, no sign-up, runs entirely in your browser.
✓ Verified: every structure listed really generates within the selected distance of the world spawn on Java 1.21.
| Seed | Structures found (distance from spawn) | ||
|---|---|---|---|
| Pick your structures and click “Find Seeds” | |||
Click “View” on a result to load that seed on the full seed map, jumped straight to the structure with every other biome and structure layer available.
Open MC Seed View →Most seed lists are somebody else's screenshots. This finder searches for your requirements: tell it which structures you want near the world spawn and how far you are willing to walk, and it generates fresh seeds that satisfy all of them at once.
The search runs Minecraft's own world-generation rules, so a seed only appears in the table if the structures really are where it says. Nothing is pre-baked and nothing is fetched from a server — every click produces a new batch computed on your machine.
Sixteen Overworld structures are available: village, ruined portal, desert temple, jungle temple, witch hut, igloo, ocean ruins, shipwreck, ocean monument, woodland mansion, pillager outpost, ancient city, buried treasure, mineshaft, trail ruins and trial chamber.
Nether and End structures are deliberately not in this list — distance from the Overworld spawn does not mean anything for them. Use the dedicated Nether Fortress Finder, Bastion Finder or End City Finder for those, or load a seed on the map and switch dimension.
Structures are not equally common, so some combinations are easy and others almost never happen. These are measured odds — we ran the world generator over 400 random Java 1.21 seeds per row and counted how often the structure really lands within the distance of the world spawn:
| Structure | ≤500 blocks | ≤1,000 | ≤2,000 |
|---|---|---|---|
| 🗝️ Trial chamber | 99% | 100% | 100% |
| 🏘️ Village | 55% | 93% | 100% |
| 🔱 Ocean monument | 13% | 46% | 92% |
| 🌑 Ancient city | 12% | 33% | 73% |
| 🏰 Woodland mansion | 0% | 4% | 15% |
| 🏘️+🌀+💰 village, ruined portal & buried treasure | 24% | 74% | 100% |
Everything you do in the first hour happens within a few hundred blocks of where you land. A village at spawn means beds and a respawn anchor on night one; a ruined portal means the Nether before you have a full iron set; a trial chamber means early copper and trial keys. Filtering seeds by what sits next to spawn is the difference between a world you keep and one you abandon at day three.
Structure positions and their biome viability are computed with the cubiomes world-generation library compiled to WebAssembly, the same engine that powers the MC Seed View map. No seed you search for or enter is ever sent to a server. A free, accurate alternative to Chunkbase.